Team control point round: Difference between revisions
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==See Also== | ==See Also== | ||
[[team_control_point]] | * [[team_control_point]] | ||
[[team_control_point_master]] | * [[team_control_point_master]] |
Revision as of 07:16, 27 September 2007
Entity Description
Control Point Round (you may have as many of these in the map as you would like).
Availability
This point entity is exclusive to Team Fortress 2.
Keyvalues
- Template:Kv targetname
- StartDisabled
- <boolean>
- cpr_printname
- <string> LOCALIZED name to print on the RoundInfo panel
- cpr_priority
- <int> The priority value for this round (must be >= 0). Higher priority rounds will be picked first. If multiple rounds have the same priority value, a random selection will be used.
- cpr_restrict_team_cap_win
- <choices> Prevent this team from winning by capping all the points. This field is ignored if you're using control_point_rounds in your map (set this field inside the rounds).
Literal Value Description 0 Neither 2 RED 3 BLU
- cpr_cp_names
- <string> Names of the control points included in this round (space delimited). Control points may belong to more than one control point round. The names of the control points (and the rounds) should all be unique. For more info, see caplayout on team_control_point_master
Flags
This entity doesn't have any flags.
Inputs
- Template:I targetname
- Enable
- Enable this entity.
- Disable
- Disable this entity.
Outputs
- Template:O targetname
- OnWonByTeam1
- Sent when RED wins the game.
- OnWonByTeam2
- Sent when BLUE wins the game.
- OnStart
- Sent when this round is selected to be played.
- OnEnd
- Sent when this round is finished.