Team control point master: Difference between revisions
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{{wrongtitle|title= | {{wrongtitle|title=team_control_point_master}} | ||
==Entity Description== | ==Entity Description== | ||
Control point master. <!-- The one who plays with the puppets --> | Control point master. <!-- The one who plays with the puppets --> | ||
Line 52: | Line 52: | ||
* '''OnWonByTeam2''' | * '''OnWonByTeam2''' | ||
: Sent when BLUE wins the game. | : Sent when BLUE wins the game. | ||
==See Also== | |||
[[team_control_point]] | |||
[[team_control_point_round]] | |||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Revision as of 06:51, 27 September 2007
Entity Description
Control point master.
Availability
This point entity is exclusive to Team Fortress 2.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- StartDisabled
- <boolean>
- team_base_icon_2
- <material> Material for the RED Base icon.
- team_base_icon_3
- <material> Material for the BLU Base icon.
- caplayout
- <string> A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points seperated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.
- cpm_restrict_team_cap_win
- <choices> Prevent this team from winning by capping all the points. This field is ignored if you're using control_point_rounds in your map (set this field inside the rounds).
Literal Value Description 0 Neither 2 RED 3 BLU
- switch_teams
- <boolean> Switch the teams when one team has won the map and the game is going to be reset.
Flags
This entity doesn't have any flags.
Inputs
- Template:I targetname
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- SetWinner
- <int> Set the winner of the round to this team (0 for a stalemate, 2 for RED, 3 for BLU).
- SetCapLayout
- <string> Set the cap layout string.
Outputs
- Template:O targetname
- OnWonByTeam1
- Sent when RED wins the game.
- OnWonByTeam2
- Sent when BLUE wins the game.