Talk:Bump map: Difference between revisions
Jump to navigation
Jump to search
(Removed obsolete comments now that the page has been split up.) |
m (Signed the unsigned comments.) |
||
Line 1: | Line 1: | ||
I think the GIMP tool is more powerful: it has more settings (especially better filters with edge detection). --[[User:Vaarscha|Vaarscha]] 04:26, 9 Mar 2006 (PST) | I think the GIMP tool is more powerful: it has more settings (especially better filters with edge detection). --[[User:Vaarscha|Vaarscha]] 04:26, 9 Mar 2006 (PST) | ||
In general, just applying the nvidia filters to a texture isn't going to produce good results. I think this article needs an update that includes more advanced methods, similar to the content of the article here: http://members.shaw.ca/jimht03/normal.html | In general, just applying the nvidia filters to a texture isn't going to produce good results. I think this article needs an update that includes more advanced methods, similar to the content of the article here: http://members.shaw.ca/jimht03/normal.html --[[User:Moultano|Moultano]] 19:43, 20 Jul 2005 (PST) | ||
The [http://www.crazybump.com/beta/download.html crazy bump beta test] produces some very good normal maps. Some of them can be argued as almost having the same depth as a parallax map. -- | The [http://www.crazybump.com/beta/download.html crazy bump beta test] produces some very good normal maps. Some of them can be argued as almost having the same depth as a parallax map. --[[User:Amckern|Amckern]] 13:14, 13 Jun 2007 (PST) |
Revision as of 11:15, 27 August 2007
I think the GIMP tool is more powerful: it has more settings (especially better filters with edge detection). --Vaarscha 04:26, 9 Mar 2006 (PST)
In general, just applying the nvidia filters to a texture isn't going to produce good results. I think this article needs an update that includes more advanced methods, similar to the content of the article here: http://members.shaw.ca/jimht03/normal.html --Moultano 19:43, 20 Jul 2005 (PST)
The crazy bump beta test produces some very good normal maps. Some of them can be argued as almost having the same depth as a parallax map. --Amckern 13:14, 13 Jun 2007 (PST)