Height2Normal: Difference between revisions

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(This program does no longer work.)
m (Specified an estimate to when this program stopped working.)
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A Source SDK tool program, situated in the <code>SteamApps\''username''\souresdk\bin\</code> folder, previously used to convert a heightmap texture into a [[Normal Maps|normal map]] texture. It stopped working years ago, generating no output file, but old versions of this program may still exist.
A Source SDK tool program, situated in the <code>SteamApps\''username''\souresdk\bin\</code> folder, previously used to convert a heightmap texture into a [[Normal Maps|normal map]] texture. It stopped working at least since 11 August 2006, generating no output file, but old versions of this program may still exist.


Proper execution of this program included:
Proper execution of this program included:

Revision as of 05:33, 27 August 2007

A Source SDK tool program, situated in the SteamApps\username\souresdk\bin\ folder, previously used to convert a heightmap texture into a normal map texture. It stopped working at least since 11 August 2006, generating no output file, but old versions of this program may still exist.

Proper execution of this program included:

  • Creating a TGA with _height appended before the extension.
  • Creating a TXT file with _normal appended before the extension, containing the following:
"bumpscale" "1.0"

Keep in mind:

  • You could change the bumpscale if you didn't like the output you were getting.
  • The TGA and TXT file should have the same name without their appended text and extension.


Height2normal should be executed with the TXT file name.

ex: height2normal "C:\a\b\c\tgafile_normal.txt"


The output created by running height2normal will be a targa (.tga) file.

See also