Func door: Difference between revisions
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Note:setting the Starts Open flag will cause some Outputs to not work properly (OnFullyClosed isn't called when the door closes, for example)
m (Well durrr if the door is open of course the fullyclosed output wont work. lol) |
(Added note to Flags (better this way?)) |
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Line 19: | Line 19: | ||
==Flags== | ==Flags== | ||
* {{fl door}} | * {{fl door}} | ||
{{note|setting the ''Starts Open'' flag will cause some Outputs to not work properly (''OnFullyClosed'' isn't called when the door closes, for example)}} | |||
==Inputs== | ==Inputs== |
Revision as of 00:58, 8 August 2007
Entity Description
A brush entity that will move like a sliding door.
For a door that pivots or rotates, use prop_door_rotating or func_door_rotating instead.
For having a prop based sliding door, make a prop_dynamic from the desired model and make its parent a little nodrawed func_door with a big negative lip.
Keyvalues
- <angle> The direction the door will move, when it opens.
- filtername
- <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )
Flags
