Func brush: Difference between revisions
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(improved description) |
Angry Beaver (talk | contribs) m (Redundancy again. EVERY entity does not block vis and does not cut the world EXCEPT func_detail) |
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==Entity Description== | ==Entity Description== | ||
A brush built entity with various features. | A brush built entity with various features. Has replaced the obsolete [[func_wall]], [[func_illusionary]] and [[func_wall_toggle]] entities by adding more functionality. | ||
Has replaced the obsolete [[func_wall]], [[func_illusionary]] and [[func_wall_toggle]] entities. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 16:36, 19 February 2007
Entity Description
A brush built entity with various features. Has replaced the obsolete func_wall, func_illusionary and func_wall_toggle entities by adding more functionality.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv origin
- Template:Kv renderfields
- Template:Kv global
- Template:Kv enabledisable
- Template:Kv shadow
- _minlight
- <float> The minimum level of ambient light that hits this brush.
- Solidity
- <choices> Used to control the solidity/collision of these brushes.
Literal Value Description 0 Toggle 1 Never Solid 2 Always Solid
- solidbsp
- <boolean> Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.
- excludednpc
- <target_destination> If an NPC classname (i.e. npc_zombie) is specified here, NPCs of that type won't collide with these brushes.
- <boolean> If set, then the excluded NPC class will consider this brush solid, and all other NPC classes will consider it non-solid.
Flags
- 2 : Ignore player +USE
Inputs
- Template:I targetname
- Template:I renderfields
- Template:I parentname
- Template:I shadow
- Template:I enabledisable