Talk:Hint nodes: Difference between revisions
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Does CSS use this for the bots, or does the bot nav graph override it? [[User:Thelonesoldier|Thelonesoldier]] 22:58, 4 Feb 2007 (PST) | Does CSS use this for the bots, or does the bot nav graph override it? [[User:Thelonesoldier|Thelonesoldier]] 22:58, 4 Feb 2007 (PST) | ||
:No, Css uses it's own bot system; though hostages uses the good ol' info_node. But I'm unsure whenever they uses info_node_hint. --[[User:Sortie|Sortie]] 06:16, 5 Feb 2007 (PST) | :No, Css uses it's own bot system; though hostages uses the good ol' info_node. But I'm unsure whenever they uses info_node_hint. --[[User:Sortie|Sortie]] 06:16, 5 Feb 2007 (PST) | ||
::Bots do not need any entities everytihng generated autmoatically, but hostages do need node pathing--[[User:Angry Beaver|Angry Beaver]] 10:03, 5 Feb 2007 (PST) |
Revision as of 11:03, 5 February 2007
I'm in the process of re-writing this with the help of the source code and I just stumbled on this snippet:
// TF2 Hints HINT_BUG_PATROL_POINT = 800,
Interesting... --TomEdwards 05:08, 5 Aug 2005 (PDT)
- Bug, like a bug from Starship Troopers? --King2500 05:31, 5 Aug 2005 (PDT)
- Just finished combing the source code and from the looks of it, TF2 might actaully take place in the HL2 universe. If that's true 'bug' may mean Antlion.
- I've got a huge forum thread written up with all of the information I've found, but I'm not too sure Valve would be happy if I posted it! --TomEdwards 06:14, 5 Aug 2005 (PDT)
- Bug, like a bug from Starship Troopers? --King2500 05:31, 5 Aug 2005 (PDT)
- Ah, go on... --Cargo Cult 06:59, 5 Aug 2005 (PDT)
- Do it yourself, search within the SDK source files for 'tf2'. ;-) --TomEdwards 07:03, 5 Aug 2005 (PDT)
- Ah, go on... --Cargo Cult 06:59, 5 Aug 2005 (PDT)
- OK, I talked to Jay and got the go ahead. It's here. --TomEdwards 02:28, 10 Aug 2005 (PDT)
What about the info_node_climb entity? It has all the properties of a hint node. I'm not completely sure, but unless someone who has an understanding of it says otherwaise, I'm thinking it should be included in the list of hint nodes. --Andreasen 08:21, 4 Apr 2006 (PDT)
CSS
Does CSS use this for the bots, or does the bot nav graph override it? Thelonesoldier 22:58, 4 Feb 2007 (PST)
- No, Css uses it's own bot system; though hostages uses the good ol' info_node. But I'm unsure whenever they uses info_node_hint. --Sortie 06:16, 5 Feb 2007 (PST)
- Bots do not need any entities everytihng generated autmoatically, but hostages do need node pathing--Angry Beaver 10:03, 5 Feb 2007 (PST)