Func pushable (Source): Difference between revisions
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Note:(only in 
) This entity can be pushed with
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Confirm:Buoyancy KV which is in GoldSrc doesn't seem to be present here.
Size KV is also absent, but is unnecessary, due to Source using Quake II-style brushsides for collision instead of Quake I-style clipnodes.
Note:Other
SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) No edit summary |
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{{Brush rendering note}} | {{Brush rendering note}} | ||
{{confirm|Buoyancy KV which is in GoldSrc doesn't seem to be present here.<br>Size KV is also absent, but is unnecessary, due to Source using Quake II-style [[brushside]]s for collision instead of Quake I-style [[clipnodes]].}} | {{confirm|Buoyancy KV which is in GoldSrc doesn't seem to be present here.<br>Size KV is also absent, but is unnecessary, due to Source using Quake II-style [[brushside]]s for collision instead of Quake I-style [[clipnodes]].}} | ||
== Flags == | == Flags == | ||
{{OtherKIO|func_breakable}} | |||
{{fl|128|Is breakable}} | {{fl|128|Is breakable}} | ||
{{fl|256|Prevent {{code|+use}} push|{{only|{{hls}} {{hldms}}}}}} | {{fl|256|Prevent {{code|+use}} push|{{only|{{hls}} {{hldms}}}}}} | ||
Latest revision as of 01:21, 8 December 2025
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CPushable |
func_pushable is a brush entity available in all
Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in
Half-Life: Source.
+use and this entity can't be rotated at runtime.Size KV is also absent, but is unnecessary, due to Source using Quake II-style brushsides for collision instead of Quake I-style clipnodes.
Flags
Keyvalues / Inputs / Outputs are same as func_breakable.- Is breakable : [128]