CDODRoundTimer: Difference between revisions
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SirYodaJedi (talk | contribs) (Created page with "{{CD|CDODRoundTimer|file1=dod_round_timer.cpp}} {{stub}} == Network Variables (DT_DODRoundTimer) == {{SendProp|m_bTimerPaused|bool}} {{SendProp|m_flTimeRemaining|float}} {{SendProp|m_flTimerEndTime|float}}") |
SirYodaJedi (talk | contribs) No edit summary |
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{{CD|CDODRoundTimer|file1=dod_round_timer.cpp}} | {{CD|CDODRoundTimer|file1=dod_round_timer.cpp}} | ||
{{stub}} | {{stub}} | ||
This entity will have the classname {{ent|dod_round_timer}} in-game; it is spawned via game code. | |||
== Network Variables (DT_DODRoundTimer) == | == Network Variables (DT_DODRoundTimer) == | ||
The following variables are networked, and therefore can be accessed or modified via [[VScript]]. | |||
{{SendProp|m_bTimerPaused|bool}} | {{SendProp|m_bTimerPaused|bool}} | ||
{{SendProp|m_flTimeRemaining|float}} | {{SendProp|m_flTimeRemaining|float}} | ||
{{SendProp|m_flTimerEndTime|float}} | {{SendProp|m_flTimerEndTime|float}} | ||
Revision as of 08:30, 26 November 2025
| CDODRoundTimer |
This entity will have the classname dod_round_timer in-game; it is spawned via game code.
Network Variables (DT_DODRoundTimer)
The following variables are networked, and therefore can be accessed or modified via VScript. m_bTimerPaused <bool>
m_flTimeRemaining <float>
m_flTimerEndTime <float>