CDODRoundTimer: Difference between revisions

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(Created page with "{{CD|CDODRoundTimer|file1=dod_round_timer.cpp}} {{stub}} == Network Variables (DT_DODRoundTimer) == {{SendProp|m_bTimerPaused|bool}} {{SendProp|m_flTimeRemaining|float}} {{SendProp|m_flTimerEndTime|float}}")
 
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{{CD|CDODRoundTimer|file1=dod_round_timer.cpp}}
{{CD|CDODRoundTimer|file1=dod_round_timer.cpp}}
{{stub}}
{{stub}}
This entity will have the classname {{ent|dod_round_timer}} in-game; it is spawned via game code.


== Network Variables (DT_DODRoundTimer) ==
== Network Variables (DT_DODRoundTimer) ==
The following variables are networked, and therefore can be accessed or modified via [[VScript]].
{{SendProp|m_bTimerPaused|bool}}
{{SendProp|m_bTimerPaused|bool}}
{{SendProp|m_flTimeRemaining|float}}
{{SendProp|m_flTimeRemaining|float}}
{{SendProp|m_flTimerEndTime|float}}
{{SendProp|m_flTimerEndTime|float}}

Revision as of 08:30, 26 November 2025

C++ Class hierarchy
CDODRoundTimer
CBaseEntity
C++ dod_round_timer.cpp

Stub

This article or section is a stub. You can help by expanding it.

This entity will have the classname dod_round_timer in-game; it is spawned via game code.

Network Variables (DT_DODRoundTimer)

The following variables are networked, and therefore can be accessed or modified via VScript. m_bTimerPaused <bool>

m_flTimeRemaining <float>

m_flTimerEndTime <float>