Template:KV Model: Difference between revisions

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-->{{#if:{{{default model|}}}
-->{{#if:{{{default model|}}}
  | <br>If no model is specified, it defaults to '''<code style="user-select:all">{{{default model}}}</code>'''.
  | <br>If no model is specified, it defaults to '''<code style="user-select:all">{{{default model}}}</code>'''.
}}
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:{{See also|[[Model entity/Generic Keyvalues, Inputs and Outputs|Generic Keyvalues, Inputs and Outputs that all model entities have available]]}}
:{{See also|[[Model entity/Generic Keyvalues, Inputs and Outputs|Generic Keyvalues, Inputs and Outputs that all model entities have available]]}}</onlyinclude>
}}</onlyinclude>


== Variants ==
== Variants ==

Latest revision as of 18:09, 23 November 2025

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This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
See also: {{studio rendering note}}, for CBaseAnimating entities which set model explicitly or via a different KV
World Model (model) <model path>
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)

Variants

{{KV Model|spawn model=models/rocket_raccoon.mdl}}

World Model (model) <model path> !FGD
This entity's model is set to models/rocket_raccoon.mdl on spawn, so specifying this keyvalue will have no effect.

{{KV Model|default model=models/faith_connors.mdl}}

World Model (model) <model path>
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
If no model is specified, it defaults to models/faith_connors.mdl.