Info intermission: Difference between revisions
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Note:Doesn't work in
Left 4 Dead 2. In
Black Mesa, use info_observer_menu instead.
Confirm:Does it work in any
games? Related player.cpp code is commented-out in all versions of the
Source SDK (unlike the equivalent
Half-Life SDK code).
SirYodaJedi (talk | contribs) ((Code is uncommented in HLSDK)) |
SirYodaJedi (talk | contribs) No edit summary |
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| Line 6: | Line 6: | ||
{{Note|Doesn't work in {{l4d2|4}}. In {{bms|4}}, use {{ent|info_observer_menu}} instead.}} | {{Note|Doesn't work in {{l4d2|4}}. In {{bms|4}}, use {{ent|info_observer_menu}} instead.}} | ||
{{confirm|Does it work in any {{src}} games? Related player.cpp code is commented-out in all versions of the {{srcsdk|2}}.}} | {{confirm|Does it work in ''any'' {{src}} games? Related player.cpp code is commented-out in all versions of the {{srcsdk|2}} (unlike the equivalent {{hlsdk|2}} code).}} | ||
== KeyValues == | == KeyValues == | ||
{{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}} | {{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}} | ||
Latest revision as of 11:46, 16 November 2025
| CInfoIntermission |
info_intermission is a point entity available in all
Source games. It defines a spot where dead players spawn as observers. If no info_intermission exist they spawn looking at their corpse.
KeyValues
- Entity to look at (target) <targetname>
- Name of entity that dead players will face while in intermission at this spot.