Parameter
|
Description
|
Example
|
Preview
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{{{text}}} or
{{{3}}}
|
Description of the parameter.
If specified, then you will not encounter the problem of a broken description if there are equal signs in it.
You can also use {{=}} , but this may overload the page.
If not specified, it is replaced with TODO.
|
{{MatParamDef
| $stupidequalsign | bool | text = Wow, I've been fixed! Look at this {{Emoji|point_right}} 2 + 2 = 5
}}
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Wow, I've been fixed! Look at this  2 + 2 = 5
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{{{described}}}
|
Replaces the text with a link to the specified material parameter.
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{{MatParamDef
| $describedcutie | texture | described = true
}}
|
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{{{deprecated}}}
|
This material parameter is deprecated and should no longer be used.
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{{MatParamDef
| I'm deprecated | bool | deprecated = 1
| Really, don't use me anymore!
}}
|
Really, don't use me anymore!
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{{{since}}}
|
This material parameter is available since this game. Uses the template {{Since}} .
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{{MatParamDef
| $likealienswarm | bool | since = {{as}}
| I'm available in Portal 2, too!
}}
|
I'm available in Portal 2, too!
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{{{also}}}
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This material parameter is also available in this game. Uses the template {{Also}} .
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{{MatParamDef
| $likealienswarm | bool | since = {{as}} | also = {{GMOD}}
| I'm also available in Garry's Mod!
}}
|
I'm also available in Garry's Mod!
|
{{{only}}}
|
This material parameter is available only in this/these game(s). Uses the template {{Only}} .
|
{{MatParamDef
| $lovealienswarm | integer | only = {{as}}
| I'm only available in Alien Swarm!
}}
|
I'm only available in Alien Swarm!
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{{{removed}}}
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This material parameter was removed in this game. Uses the template {{Removed}} .
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{{MatParamDef
| $dxparameter | int | removed = {{l4d}}
| I was removed in Left 4 Dead!
}}
|
I was removed in Left 4 Dead!
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{{{dx9}}}
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This material parameter requires DX9 or higher to function.
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{{MatParamDef
| $dx9parameter | bool | dx9 = 1
| I require DX9 to work!
}}
|
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{{{dx8}}}
|
This material parameter is for DX8, and should not be used for DX9.
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{{MatParamDef
| $dx8parameter | bool | dx8 = 1
| I'm a material parameter for DX8!
}}
|
I'm a material parameter for DX8!
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{{{to}}}
|
Use this to define a set of material parameters with very similar names.
|
{{MatParamDef
| $basetexture1 | to = $basetexture4 | texture
| There are many of us...
}}
|
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{{{and}}}
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Use this to define two material parameters with very similar names.
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{{MatParamDef
| $bumpmap | and = $bumpmap2 | texture
| This shader supports two bump maps.
}}
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This shader supports two bump maps.
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{{{shaders}}}
|
Lists the shaders for a specific material parameter. Uses the template {{Shaders}} .
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{{MatParamDef
| $shaderspecificparameter | float | shaders = VertexLitGeneric, UnlitGeneric
| I only work with specific shaders!
}}
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Shader(s): VertexLitGeneric, UnlitGeneric
I only work with specific shaders!
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{{{value}}}
|
Default value of the parameter.
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{{MatParamDef
| $defaultvalue | integer | value = 1
| Why do I have such a small value? :(
}}
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Why do I have such a small value? :(
|