User:PavelCheloveckov: Difference between revisions
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*{{ | *{{Counter-Strike: Source|4.2}} (into Russian) | ||
*{{Half-Life 2: Episode Three|4|nt=2}} (complete the page) | *{{Half-Life 2: Episode Three|4.2|nt=2}} (complete the page) | ||
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Revision as of 14:31, 28 July 2025
About Pavel | Projects | Skills | Tools | Timeline | Quote | To Do | External Links |
About Pavel
PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source engine.
Founder of KLG Studio, a team dedicated to original mods and prototypes.
Projects
Project | Description |
---|---|
Freeman's Journey | Single-player mod for Half-Life 2
Custom UI using VGUI Unique narrative and gameplay design |
Portal: Lost Episode | Alternative storyline
Custom architecture and level puzzles Stylized visual effects and shaders |
LumberCraft | Factorio-inspired Pygame sandbox
Map, resource management, crafting Powered by a custom engine |
Skills
- Level design with Hammer
- UI creation with VGUI
- Python and Pygame programming
- Font embedding (OTF/TTF)
- Ambient sound design
- Entity scripting via I/O system
- Menu and interface architecture
Tools
Hammer,
Source 2013,
VTFEdit,
GCFScape,
Half-Life Model Viewer,
Crowbar
- Pygame · PyCharm · Paint.NET · Audacity
Timeline
- 2021: First contact with Source engine and games
- 2022: Started Python programming
- 2023: Began level design with Hammer
- 2024–2025: Mod and game development; founded KLG Studio
Quote
“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov