User:PavelCheloveckov: Difference between revisions
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| infoboxtitle = To Do | |||
| infobox = Translate the following pages: | |||
*[[Counter-Strike: Source]] (into Russian) | |||
*[[Half-Life 2: Episode Three]] (complete the page) | |||
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{| style="background:#1a1a1a; border:2px solid #f7921e; margin:auto; border-radius:12px; padding:6px; max-width:1000px; text-align:center; font-family:Segoe UI, Tahoma, sans-serif; font-weight:600; font-size:16px;" | {| style="background:#1a1a1a; border:2px solid #f7921e; margin:auto; border-radius:12px; padding:6px; max-width:1000px; text-align:center; font-family:Segoe UI, Tahoma, sans-serif; font-weight:600; font-size:16px;" | ||
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| style="padding:10px;" | [[#timeline|<span style="color:#f7921e;">Timeline</span>]] | | style="padding:10px;" | [[#timeline|<span style="color:#f7921e;">Timeline</span>]] | ||
| style="padding:10px;" | [[#quote|<span style="color:#f7921e;">Quote</span>]] | | style="padding:10px;" | [[#quote|<span style="color:#f7921e;">Quote</span>]] | ||
| style="padding:10px;" | [[#todo|<span style="color:#f7921e;">To Do</span>]] | |||
| style="padding:10px;" | [[#links|<span style="color:#f7921e;">External Links</span>]] | | style="padding:10px;" | [[#links|<span style="color:#f7921e;">External Links</span>]] | ||
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Revision as of 14:22, 28 July 2025
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About Pavel | Projects | Skills | Tools | Timeline | Quote | To Do | External Links |
About Pavel
PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source engine.
Founder of KLG Studio, a team dedicated to original mods and prototypes.
Projects
Project | Description |
---|---|
Freeman's Journey | Single-player mod for Half-Life 2
Custom UI using VGUI Unique narrative and gameplay design |
Portal: Lost Episode | Alternative storyline
Custom architecture and level puzzles Stylized visual effects and shaders |
LumberCraft | Factorio-inspired Pygame sandbox
Map, resource management, crafting Powered by a custom engine |
Skills
- Level design with Hammer
- UI creation with VGUI
- Python and Pygame programming
- Font embedding (OTF/TTF)
- Ambient sound design
- Entity scripting via I/O system
- Menu and interface architecture
Tools
Hammer,
Source 2013,
VTFEdit,
GCFScape,
Half-Life Model Viewer,
Crowbar
- Pygame · PyCharm · Paint.NET · Audacity
Timeline
- 2021: First contact with Source engine and games
- 2022: Started Python programming
- 2023: Began level design with Hammer
- 2024–2025: Mod and game development; founded KLG Studio
Quote
“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov