User:PavelCheloveckov: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 50: | Line 50: | ||
<span id="projects"></span> | <span id="projects"></span> | ||
== Projects == | == Projects == | ||
<div style=" | <div style=" | ||
max-width: 1000px; | |||
margin: auto; | |||
background: url('https://combineoverwiki.net/images/4/47/Xen_Skybox_HL_Black_Mesa.jpg') center/cover no-repeat; | |||
background-attachment: fixed; | |||
border: 2px solid #f7921e; | |||
border-radius: 12px; | |||
padding: 20px; | |||
color: #e0d6c5; | |||
font-family: Segoe UI, Tahoma, sans-serif; | |||
backdrop-filter: brightness(0.4) blur(1px); | |||
"> | |||
<div style="font-size: 22px; font-weight: bold; color: #f7921e; margin-bottom: 10px;">Freeman's Journey</div> | |||
<div style="margin-bottom: 20px;"> | |||
<div style="font-size: | Single-player mod for <b>Half-Life 2</b> | ||
<div style="margin- | Custom UI using <b>VGUI</b> | ||
Unique narrative and gameplay design | |||
</div> | </div> | ||
<div style="font-size: 22px; font-weight: bold; color: #f7921e; margin-bottom: 10px;">Portal: Lost Episode</div> | |||
<div style="margin-bottom: 20px;"> | |||
<div style="font-size: | Alternative storyline set in the Portal universe | ||
<div style="margin- | Custom test chambers and architectural design | ||
Stylized visual effects and shaders | |||
</div> | </div> | ||
<div style="font-size: 22px; font-weight: bold; color: #f7921e; margin-bottom: 10px;">LumberCraft</div> | |||
<div> | |||
<div style="font-size: | Factorio-inspired sandbox game using <b>Pygame</b> | ||
<div | Features resource gathering, crafting, and modular engine | ||
Focused on UI, logic, and systems design | |||
Features | |||
</div> | </div> | ||
</div> | </div> |
Revision as of 10:54, 28 July 2025
About Pavel | Projects | Skills | Tools | Timeline | Quote | External Links |
About Pavel
PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source engine.
Founder of KLG Studio, a team dedicated to original mods and prototypes.
Projects
Freeman's Journey
Single-player mod for Half-Life 2 Custom UI using VGUI Unique narrative and gameplay design
Portal: Lost Episode
Alternative storyline set in the Portal universe Custom test chambers and architectural design Stylized visual effects and shaders
LumberCraft
Factorio-inspired sandbox game using Pygame Features resource gathering, crafting, and modular engine Focused on UI, logic, and systems design
Skills
- Level design with Hammer
- UI creation with VGUI
- Python and Pygame programming
- Font embedding (OTF/TTF)
- Ambient sound design
- Entity scripting via I/O system
- Menu and interface architecture
Tools
Hammer,
Source 2013,
VTFEdit,
GCFScape,
Half-Life Model Viewer,
Crowbar
- Pygame · PyCharm · Paint.NET · Audacity
Timeline
- 2021: First contact with Source engine and games
- 2022: Started Python programming
- 2023: Began level design with Hammer
- 2024–2025: Mod and game development; founded KLG Studio
Quote
“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov