User:PavelCheloveckov: Difference between revisions
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<!-- ===== НАВИГАЦИЯ ===== --> | <!-- ===== НАВИГАЦИЯ ===== --> | ||
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| style="padding:8px;" | [[#about|<span style="color:#f7921e;">About Pavel</span>]] | | style="padding:8px;" | [[#about|<span style="color:#f7921e;">About Pavel</span>]] | ||
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| style="padding:8px;" | [[#links|<span style="color:#f7921e;">External Links</span>]] | | style="padding:8px;" | [[#links|<span style="color:#f7921e;">External Links</span>]] | ||
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<!-- ==== ABOUT ==== --> | <!-- ==== ABOUT ==== --> | ||
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== Projects == | == Projects == | ||
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| [[Freeman's Journey]]<br /> | |||
* Single-player mod for Half-Life 2<br /> | |||
* New custom UI (VGUI)<br /> | |||
* Unique story, interface, and gameplay mechanics | |||
|- | |||
| '''Portal: Lost Episode'''<br /> | |||
* Alternate storyline<br /> | |||
* Custom level architecture<br /> | |||
* Visual experiments and shaders | |||
|- | |||
| '''LumberCraft'''<br /> | |||
* Factorio-like Pygame project<br /> | |||
* Resource management, map, UI<br /> | |||
* Custom engine logic | |||
|} | |||
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== Quote == | == Quote == | ||
“User interfaces are more than menus – they are the invisible bond between game and player.” — '''PavelCheloveckov''' | <span style="color:#f7921e; font-style:italic;">“User interfaces are more than menus – they are the invisible bond between game and player.”</span> — '''PavelCheloveckov''' | ||
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Revision as of 08:55, 28 July 2025
About Pavel | Projects | Skills | Tools | Timeline | Quote | External Links |
About Pavel
PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source engine.
Founder of KLG Studio, a team dedicated to original mods and prototypes.
Projects
Freeman's Journey
|
Portal: Lost Episode
|
LumberCraft
|
Skills
- Level design with Hammer
- UI creation with VGUI
- Python and Pygame programming
- Font embedding (OTF/TTF)
- Ambient sound design
- Entity scripting via I/O system
- Menu and interface architecture
Tools
Hammer,
Source 2013,
VTFEdit,
GCFScape,
Half-Life Model Viewer,
Crowbar
- Pygame · PyCharm · Paint.NET · Audacity
Timeline
- 2021: First contact with Source engine and games
- 2022: Started Python programming
- 2023: Began level design with Hammer
- 2024–2025: Mod and game development; founded KLG Studio
Quote
“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov