User:PavelCheloveckov: Difference between revisions
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| | | [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], [https://developer.valvesoftware.com/wiki/User:PavelCheloveckov Valve Developer Community] | ||
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== PavelCheloveckov == | == PavelCheloveckov == | ||
'''PavelCheloveckov''' is an independent mod developer working with the [[Source Engine]], mainly focused on creating story-driven and experimental experiences in the Half-Life and Portal universes. He is the founder of [ | '''PavelCheloveckov''' is an independent mod developer working with the [[Source Engine]], mainly focused on creating story-driven and experimental experiences in the Half-Life and Portal universes. He is the founder of [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], a small team aimed at developing mods and Source-based content. | ||
== Projects == | == Projects == |
Revision as of 08:08, 26 July 2025
PavelCheloveckov | |
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![]() Developer and project author | |
Name | Pavel |
Nickname | PavelCheloveckov |
Date of Birth | October 21, 2011 |
Age | 13 years old |
Location | Russia, Saint Petersburg |
Skills | Python, Godot, Source SDK |
Notable Projects | Freeman Journey, EasyQuiz, LumberCraft, PythonDoom |
Studio | KLG Studio, Valve Developer Community |
Favorite Font | Alte DIN 1451 Mittelschrift |
PavelCheloveckov
PavelCheloveckov is an independent mod developer working with the Source Engine, mainly focused on creating story-driven and experimental experiences in the Half-Life and Portal universes. He is the founder of KLG Studio, a small team aimed at developing mods and Source-based content.
Projects
- Freeman Journey – a single-player total conversion mod for Half-Life 2 with custom maps, fully reworked HUD (VGUI), original storyline, and new gameplay features.
- Portal: Lost Episode – an experimental mod based on the Portal game, featuring puzzle-driven gameplay with alternative story elements and custom aesthetics.
Skills
- Level design in Hammer
- Custom HUD development (VGUI)
- Font integration using OTF/TTF
- Ambient sound design
- I/O entity logic scripting
- Custom UI and menu design
- Working with Source SDK 2013
Tools Used
- Hammer
- Source SDK 2013
- VTFEdit
- GCFScape
- HLMV (Model Viewer)
- Crowbar
Notes
Pavel is currently working on expanding his Source knowledge by experimenting with HUD/UI redesign and deeper mod scripting. He is also active in the Fandom community and documents his projects on various wikis.