Env extinguisherjet: Difference between revisions
		
		
		
		
		
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|  (Added it to the cut entities category) |  (Not a stub anymore, this page has much more information now) | ||
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| {{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
| {{ent not in game|in sdk=1}} | {{ent not in game|in sdk=1}} | ||
Latest revision as of 21:27, 26 June 2025

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

This entity is not in the game by default, but still has code available for it in the SDK.
This feature is not available anymore.
This feature is not available anymore.
|  Class hierarchy | 
|---|
| CExtinguisherJet | 
|  extinguisherjet.cpp | 
env_extinguisherjet  is a cut  point entity  available in  Half-Life 2.
 Half-Life 2.
Entity description
A basic Fire Extinguisher Jet effect. Intended to be used with the cut fire extinguisher weapon, but also appears to have been intended to be used by itself in a map as it has FGD code available.
KeyValues
- Length (length) <integer>
- Size of jet (size) <integer>
- Radius of extinguishment at impact point (radius) <integer>
- Strength of the extinguisher (strength) <float>
- Start On (enabled) <boolean>
- 
- 0: No
- 1: Yes
 
Inputs
- Enable
- Enables the extinguisher
- Disable
- Disables the extinguisher
- Enable
- Toggles the extinguisher
FGD Code
@PointClass base(Targetname, Parentname, Angles) = env_extinguisherjet : "Fire Extinguisher Jet"
[
	length(integer) : "Length" : 128
	size(integer)	: "Size of jet" : 8
	radius(integer)	: "Radius of extinguishment at impact point" : 32
	strength(float)	: "Strength of the extinguisher" : "0.97"
	
	enabled(choices) : "Start On" : 1 =
	[
		0 : "No"
		1 : "Yes"
	]
	input Enable(void) : "Enables the extinguisher"
	input Disable(void) : "Disables the extinguisher"
	input Toggle(void) : "Toggles the extinguisher"
]
