CNPC AntlionGuard: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:
{{code|CNPC_AntlionGuard}} is the C++ implementation of the [[npc_antlionguard]]. For information on where it's available, inputs and outputs, refer to the said page, as this one is talking about the C++ implementation of it.
{{code|CNPC_AntlionGuard}} is the C++ implementation of the [[npc_antlionguard]]. For information on where it's available, inputs and outputs, refer to the said page, as this one is talking about the C++ implementation of it.


The Antlion Guard only has one squad slot - {{code|SQUAD_SLOT_ANTLIONGUARD_CHARGE}}. When an Antlion Guard is trying to charge, it will occupy this squad slot. That also means only one Antlion Guard can charge per squad.
The Antlion Guard only has one squad slot - {{code|SQUAD_SLOT_ANTLIONGUARD_CHARGE}}. When an Antlion Guard is trying to charge, it will occupy this squad slot. That also means only one Antlion Guard can charge at a time (per squad).

Revision as of 10:02, 6 June 2025

English (en)Translate (Translate)
C++ Class hierarchy
CNPC_AntlionGuard
CAI_BlendedNPC
CAI_BlendingHost<CAI_BaseNPC>
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ npc_antlionguard.cpp

CNPC_AntlionGuard is the C++ implementation of the npc_antlionguard. For information on where it's available, inputs and outputs, refer to the said page, as this one is talking about the C++ implementation of it.

The Antlion Guard only has one squad slot - SQUAD_SLOT_ANTLIONGUARD_CHARGE. When an Antlion Guard is trying to charge, it will occupy this squad slot. That also means only one Antlion Guard can charge at a time (per squad).