CNPC AntlionGuard: Difference between revisions
Jump to navigation
Jump to search

No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
{{code|CNPC_AntlionGuard}} is the C++ implementation of the [[npc_antlionguard]]. For information on where it's available, inputs and outputs, refer to the said page, as this one is talking about the C++ implementation of it. | {{code|CNPC_AntlionGuard}} is the C++ implementation of the [[npc_antlionguard]]. For information on where it's available, inputs and outputs, refer to the said page, as this one is talking about the C++ implementation of it. | ||
The Antlion Guard only has one squad slot - {{code|SQUAD_SLOT_ANTLIONGUARD_CHARGE}}. When an Antlion Guard is trying to charge, it will occupy this squad slot. That also means only one Antlion Guard can charge per squad. |
Revision as of 10:01, 6 June 2025


![]() |
---|
CNPC_AntlionGuard |
![]() |
CNPC_AntlionGuard is the C++ implementation of the npc_antlionguard. For information on where it's available, inputs and outputs, refer to the said page, as this one is talking about the C++ implementation of it.
The Antlion Guard only has one squad slot - SQUAD_SLOT_ANTLIONGUARD_CHARGE. When an Antlion Guard is trying to charge, it will occupy this squad slot. That also means only one Antlion Guard can charge per squad.