Npc grenade frag: Difference between revisions
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Note:Default [[|Half-Life_2.fgd|FGD]] mistakenly gave this BaseNPC Keyvalues/Inputs/Outputs
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== Inputs == | == Inputs == | ||
{{I|SetTimer|This input makes the grenade live, and specifies how many seconds before it explodes.|param=float}} | {{I|SetTimer|This input makes the grenade live, and specifies how many seconds before it explodes.|param=float}} | ||
{{Note|Default [[|Half-Life_2.fgd|FGD]] mistakenly gave this BaseNPC Keyvalues/Inputs/Outputs}} | |||
Revision as of 08:20, 26 May 2025
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CGrenadeFrag |
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npc_grenade_frag
is a model entity available in Half-Life 2 series. It is the about-to-explode version of weapon_frag created when thrown.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetTimer <float >
- This input makes the grenade live, and specifies how many seconds before it explodes.
