Nihianimbeam: Difference between revisions

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{{Ent not in fgd|codeonly=1}}
{{Ent not in fgd|codeonly=1}}
[[File:nihianimbeam1.jpg|420px||thumb|right|The entity when it gains strength.]]
[[File:nihianimbeam1.jpg|420px||thumb|right|The entity when it charging up.]]
[[File:nihianimbeam2.jpg|420px||thumb|right|The entity when it deals damage.]]
[[File:nihianimbeam2.jpg|420px||thumb|right|The entity when it deals damage.]]
{{this is a|model entity|name=nihianimbeam|game=Black Mesa}} It is the [[npc_nihilanth|Nihilanth]]'s final flash, a huge blue beam, which first charges and targets the {{ent|player}}, then it deals large amount of damage and disappears. Used by state 8 ('''FinalFlash''').
{{this is a|model entity|name=nihianimbeam|game=Black Mesa}} It is the [[npc_nihilanth|Nihilanth]]'s final flash, a huge blue beam, which first charging up and targets the {{ent|player}}, then it deals large amount of damage and disappears. Used by state 8 ('''FinalFlash''').


Represented by class <code>CNihiAnimeBeam</code>.
Represented by class <code>CNihiAnimeBeam</code>.

Revision as of 05:01, 22 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
The entity when it charging up.
The entity when it deals damage.

nihianimbeam is a model entity available in Black Mesa Black Mesa. It is the Nihilanth's final flash, a huge blue beam, which first charging up and targets the player, then it deals large amount of damage and disappears. Used by state 8 (FinalFlash).

Represented by class CNihiAnimeBeam.

Icon-Bug.pngBug:It deals the damage only to the player.

Dedicated ConVars

Cvar/Command Parameters or default value Descriptor Effect
sk_nihi_ff_chargeup_delay 0.1 Float Amount of time it takes to charge.
sk_nihi_ff_chargeup_delay_2 0.9 Float Amount of time it takes to become blue.
sk_nihi_ff_damagebeam_delay 4 Float Amount of time before it can deal damage.
sk_nihi_ff_damagebeam_speed 10000 Float Speed of dealing damage
sk_nihi_ff_damagebeam_rad 32 Float Damage radius.
sk_nihi_ff_damagebeam_dmg 2 Float Amount of damage to deal.
sk_nihi_ff_damagebeam_ttl 1 Float Amount of time before disappear. Doesn't affect amount of time it will deal damage.
sk_nihi_ff_tracking_rad 25 Float Width for the red beam.
sk_nihi_ff_tracking_time 4.1 Float Amount of time it will track the player.
sk_nihi_ff_tracking_speed 0.1 Float Doesn't seem to affect anything.