Nihianimbeam: Difference between revisions
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Bug:It deals the damage only to the player.
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==Dedicated [[ConVars]]== | ==Dedicated [[ConVars]]== | ||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|sk_nihi_ff_chargeup_delay|0.1|Float|Amount of time it takes to charge.}} | |||
{{varcom|sk_nihi_ff_chargeup_delay_2|0.9|Float|Amount of time it takes to become blue.}} | |||
{{varcom|sk_nihi_ff_damagebeam_delay|4|[[Float]]|Amount of time before it can deal damage.}} | {{varcom|sk_nihi_ff_damagebeam_delay|4|[[Float]]|Amount of time before it can deal damage.}} | ||
{{varcom|sk_nihi_ff_damagebeam_speed|10000|Float|Speed of dealing damage}} | {{varcom|sk_nihi_ff_damagebeam_speed|10000|Float|Speed of dealing damage}} | ||
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{{varcom|sk_nihi_ff_damagebeam_dmg|2|Float|Amount of damage to deal.}} | {{varcom|sk_nihi_ff_damagebeam_dmg|2|Float|Amount of damage to deal.}} | ||
{{varcom|sk_nihi_ff_damagebeam_ttl|1|Float|Amount of time before disappear. Doesn't affect amount of time it will deal damage.}} | {{varcom|sk_nihi_ff_damagebeam_ttl|1|Float|Amount of time before disappear. Doesn't affect amount of time it will deal damage.}} | ||
{{varcom|sk_nihi_ff_tracking_rad|25|Float|Width for the red beam.}} | {{varcom|sk_nihi_ff_tracking_rad|25|Float|Width for the red beam.}} | ||
{{varcom|sk_nihi_ff_tracking_time|4.1|Float|Amount of time it will track the player.}} | {{varcom|sk_nihi_ff_tracking_time|4.1|Float|Amount of time it will track the player.}} |
Revision as of 05:00, 22 May 2025

nihianimbeam
is a model entity available in Black Mesa. It is the Nihilanth's final flash, a huge blue beam, which first charges and targets the player, then it deals large amount of damage and disappears. Used by state 8 (FinalFlash).
Represented by class CNihiAnimeBeam
.

Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_nihi_ff_chargeup_delay | 0.1 | Float | Amount of time it takes to charge. |
sk_nihi_ff_chargeup_delay_2 | 0.9 | Float | Amount of time it takes to become blue. |
sk_nihi_ff_damagebeam_delay | 4 | Float | Amount of time before it can deal damage. |
sk_nihi_ff_damagebeam_speed | 10000 | Float | Speed of dealing damage |
sk_nihi_ff_damagebeam_rad | 32 | Float | Damage radius. |
sk_nihi_ff_damagebeam_dmg | 2 | Float | Amount of damage to deal. |
sk_nihi_ff_damagebeam_ttl | 1 | Float | Amount of time before disappear. Doesn't affect amount of time it will deal damage. |
sk_nihi_ff_tracking_rad | 25 | Float | Width for the red beam. |
sk_nihi_ff_tracking_time | 4.1 | Float | Amount of time it will track the player. |
sk_nihi_ff_tracking_speed | 0.1 | Float | Doesn't seem to affect anything. |