Trigger gargantua shake: Difference between revisions
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Bug:Pushing doesn't work with physics objects or NPCs.
Note:Camera shake will work even if this entity is disabled.
Note:This input doesn't work until
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
MyGamepedia (talk | contribs) No edit summary |
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{{CDA|CTriggerGargantuaShake|CBaseTrigger|CBaseToggle|CBaseEntity|}} | |||
{{this is a|brush entity|name=trigger_gargantua_shake|game=Black Mesa}} It's a trigger volume that creates shakes from [[npc_gargantua|gargantua]] and randomly push away player in its volume. Works with {{ent|info_node_hint}}, if <code>Hint Activity</code> uses <code>st_shake_tower</code> value (used in [[bm_c2a5i]]), or if <code>Push</code> input fires. | {{this is a|brush entity|name=trigger_gargantua_shake|game=Black Mesa}} It's a trigger volume that creates shakes from [[npc_gargantua|gargantua]] and randomly push away player in its volume. Works with {{ent|info_node_hint}}, if <code>Hint Activity</code> uses <code>st_shake_tower</code> value (used in [[bm_c2a5i]]), or if <code>Push</code> input fires. | ||
{{bug|hidetested=1|Pushing doesn't work with physics objects or [[NPC|NPCs]].}} | {{bug|hidetested=1|Pushing doesn't work with physics objects or [[NPC|NPCs]].}} | ||
{{note|Camera shake will work even if this entity is disabled.}} | {{note|Camera shake will work even if this entity is disabled.}} | ||
==Inputs== | ==Inputs== | ||
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{{note|This input doesn't work until <code>SetgarGantua</code> input fired.}} | {{note|This input doesn't work until <code>SetgarGantua</code> input fired.}} | ||
|param=float}} | |param=float}} | ||
Revision as of 06:48, 27 May 2025
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CTriggerGargantuaShake |
trigger_gargantua_shake
is a brush entity available in Black Mesa. It's a trigger volume that creates shakes from gargantua and randomly push away player in its volume. Works with info_node_hint, if
Hint Activity
uses st_shake_tower
value (used in bm_c2a5i), or if Push
input fires.


Inputs
- SetgarGantua <string > !FGD
- Sets gargantua to make this trigger working. Seems broken because you don't need to have any gargantua for this trigger to work.

SetgarGantua
input fired.