Grenade frag us: Difference between revisions

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{{CD|CDODHandGrenade|file1=dod_stickgrenade.h}}
{{CD|CDODHandGrenade|file1=dod_stickgrenade.h}}
{{ent not in fgd}}
{{ent not in fgd|codeonly=1}}
{{this is a|model entity|name=grenade_frag_us|game=Day of Defeat: Source}} A hand grenade created from {{ent|weapon_frag_us}} or {{ent|weapon_frag_us_live}}.
{{this is a|model entity|name=grenade_frag_us|game=Day of Defeat: Source}} A hand grenade created from {{ent|weapon_frag_us}} or {{ent|weapon_frag_us_live}}.



Latest revision as of 07:01, 19 May 2025

C++ Class hierarchy
CDODHandGrenade
CDODBaseGrenade
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ dod_stickgrenade.h
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

grenade_frag_us is a model entity available in Day of Defeat: Source Day of Defeat: Source. A hand grenade created from weapon_frag_us or weapon_frag_us_live.


See also