Func team wall (Dino D-Day): Difference between revisions
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SirYodaJedi (talk | contribs) (Created page with "{{tabsBar|main=func_team_wall}}{{stub}} {{this is a|brush entity|name=func_team_wall|game=Dino D-Day}} == Keyvaules == {{KV Targetname}} {{KV|intn=ClipTeamNumber|Team to block|integer choices}} : 2 - Allies : 3 - Axis {{KV StartEnabled}} == Flags == {{fl DDD GameModeTypeDeclaration}} == Inputs == {{KV EnableDisable}}") |
SirYodaJedi (talk | contribs) (→Inputs) |
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== Inputs == | == Inputs == | ||
{{ | {{I EnableDisable}} |
Revision as of 11:28, 17 May 2025
func_team_wall
is a brush entity available in Dino D-Day.
Keyvaules
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team to block (ClipTeamNumber) <integer choices>
- 2 - Allies
- 3 - Axis
- Start Enabled (StartEnabled) <boolean>
- Spawn this entity in the Enabled state. By default, this entity spawns disabled.
Flags
GameModeTypeDeclaration:
- Deathmatch : [65536]
- King of the Hill : [131072]
- Objective : [262144]
- Capture Points : [524288]
- Survival : [1048576]
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.