Item healthvial (Half-Life: Source): Difference between revisions

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(Idk why this exists in hls when it didn't in hl1)
 
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{{tabsBar|main=item_healthvial}}
{{tabsBar|main=item_healthvial}}
{{CD|CHealthVial|base=CHL1Item|nolink=1|file1=hl1_item_healthkit.cpp}}
{{CD|CHealthVial|base=CHL1Item|nolink=1|file1=hl1_item_healthkit.cpp}}
{{stub}}
{{this is a|point entity|name=item_healthvial|game=Half-Life: Source}}
{{this is a|point entity|name=item_healthvial|game=Half-Life: Source}}
== Console variables/commands ==
{{varcom|start}}
{{varcom|sk_healthvial|10|[[Float]]|Amount of health to restore. This amount is unaffected by difficulty settings.}}
{{varcom|end}}

Revision as of 13:38, 12 May 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
edit
C++ Class hierarchy
CHealthVial
CHL1Item
CItem
CBaseAnimating
CBaseEntity
C++ hl1_item_healthkit.cpp

Stub

This article or section is a stub. You can help by expanding it.

item_healthvial is a point entity available in Half-Life: Source Half-Life: Source.

Console variables/commands

Cvar/Command Parameters or default value Descriptor Effect
sk_healthvial 10 Float Amount of health to restore. This amount is unaffected by difficulty settings.