Func wall toggle: Difference between revisions
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Bug:This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated instances, it will not be rotated correctly! (tested in:
)
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
(This is case for every brush entity so not needed to be mentioned here specifically) |
SirYodaJedi (talk | contribs) (→Inputs) |
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== Inputs == | == Inputs == | ||
{{I|Toggle|Toggle the brush on/off. When off, the brush will be non-solid and invisible.}} | {{I|Toggle / [[Use]]|Toggle the brush on/off. When off, the brush will be non-solid and invisible.}} | ||
== See Also == | == See Also == | ||
Latest revision as of 20:51, 23 November 2025
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: func_brush.
It has since been deprecated by: func_brush.
| CFuncWallToggle |
func_wall_toggle is a brush entity available in all
Source games. Legacy support only. Use func_brush instead.
Obsolete entity from Half-Life provided for backwards compatibility. Has been deprecated by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Starts Invisible : [1]
Inputs
- Toggle / Use
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.