Dod scoring: Difference between revisions
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Risk of Confusion:Not to be confused with the
Day of Defeat 1.3 entity dod_score_ent, which controls end-of-round scoring.
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{{KV|Points to give each time|intn=point_give_amount|int|The number of points to get the team every time.}} | {{KV|Points to give each time|intn=point_give_amount|int|The number of points to get the team every time.}} | ||
{{KV|Max number of times to give points|intn=point_give_max_times|int|Determines how often the team gets points.}} | {{KV|Max number of times to give points|intn=point_give_max_times|int|Determines how often the team gets points.}} | ||
== Inputs == | |||
{{I|GiveTickPoints|int|Give the team the specified number of points.}} | |||
:{{confirm|Points given this way will not fire the {{code|[[Day_of_Defeat:_Source/Scripting/Game_Events#dod_tick_points|dod_tick_points]}} GameEvent, nor are the scored points announced on the HUD.}} | |||
Revision as of 09:00, 26 November 2025
dod_scoring is a logical entity available in
Day of Defeat: Source.
The dod_scoring entity gives selected Teams points if triggered.
Key Values
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team Number (int) (TeamNum) <integer>
- Determines which team gets the points.
- Seconds between point gives (point_give_delay) <integer>
- The time (in seconds) until the team gets points again.
- Points to give each time (point_give_amount) <integer>
- The number of points to get the team every time.
- Max number of times to give points (point_give_max_times) <integer>
- Determines how often the team gets points.
Inputs
- GiveTickPoints
- int
- {{confirm|Points given this way will not fire the {{code|[[Day_of_Defeat:_Source/Scripting/Game_Events#dod_tick_points|dod_tick_points]}} GameEvent, nor are the scored points announced on the HUD.}}