Target changegravity: Difference between revisions
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(its position in the world irrelevant so it's logical entity) |
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__NOTOC__ | __NOTOC__ | ||
{{CD|CTargetChangeGravity|file1=controlentities.cpp}} | {{CD|CTargetChangeGravity|file1=controlentities.cpp}} | ||
{{this is a| | {{this is a|logical entity|name=target_changegravity}} | ||
It changes the gravity multiplier value to the player who activates this entity. It doesn't work with [[NPC]]s, physics props and other objects. | It changes the gravity multiplier value to the player who activates this entity. It doesn't work with [[NPC]]s, physics props and other objects. | ||
==Keyvalues== | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|gravity|intn=gravity|integer|Gravity multiplier that player (who activated it) will have when <code>ChangeGrav</code> input fire. Value for this property must be an integer, for example: 1, 2, -1, -2, etc. 0 – gravity will be standard, i.e. equals 1.}} | {{KV|gravity|intn=gravity|integer|Gravity multiplier that player (who activated it) will have when <code>ChangeGrav</code> input fire. Value for this property must be an integer, for example: 1, 2, -1, -2, etc. 0 – gravity will be standard, i.e. equals 1.}} | ||
==Inputs== | == Inputs == | ||
{{I|ChangeGrav|Apply gravity multiplier value to player.}} | {{I|ChangeGrav|Apply gravity multiplier value to player.}} | ||
{{I|ResetGrav|Return default gravity value to player.}} | {{I|ResetGrav|Return default gravity value to player.}} |
Latest revision as of 08:12, 29 April 2025
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CTargetChangeGravity |
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target_changegravity
is a logical entity available in all Source games.
It changes the gravity multiplier value to the player who activates this entity. It doesn't work with NPCs, physics props and other objects.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- gravity (gravity) <integer>
- Gravity multiplier that player (who activated it) will have when
ChangeGrav
input fire. Value for this property must be an integer, for example: 1, 2, -1, -2, etc. 0 – gravity will be standard, i.e. equals 1.
Inputs
- ChangeGrav
- Apply gravity multiplier value to player.
- ResetGrav
- Return default gravity value to player.