Logic timescale: Difference between revisions

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{{Ent not in fgd}}
{{Ent not in fgd}}
{{this is a|point entity|name=logic_timescale|game=Portal 2}} It controls the rate at which time passes in the game. Functionally identical to the <code>host_timescale</code> console command, but works without cheats enabled and supports blending between the time scales.
{{this is a|logical entity|name=logic_timescale|game=Portal 2}} It controls the rate at which time passes in the game. Functionally identical to the <code>host_timescale</code> console command, but works without cheats enabled and supports blending between the time scales.


Useful to create temporary slow motion or fast-forward effects, as seen in the playable trailer for the movie ''Super 8'' in Portal 2.
Useful to create temporary slow motion or fast-forward effects, as seen in the playable trailer for the movie ''Super 8'' in Portal 2.

Latest revision as of 08:26, 29 April 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

logic_timescale is a logical entity available in Portal 2 Portal 2. It controls the rate at which time passes in the game. Functionally identical to the host_timescale console command, but works without cheats enabled and supports blending between the time scales.

Useful to create temporary slow motion or fast-forward effects, as seen in the playable trailer for the movie Super 8 in Portal 2.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Blend Time (BlendTime) <float>
Time in seconds to blend between time scales.

Inputs

SetTimescaleBlendTime <floatRedirectInput/float>
Set time in seconds to blend between time scales.
SetDesiredTimescale <floatRedirectInput/float>
Time scale to blend towards, this is a multiplicative value where 1.0 is normal time, 0.5 is half speed, 2.0 is double speed.

FGD Code

@PointClass base(Targetname) = logic_timescale : "An entity that controls the rate at which time passes."
[
	BlendTime(float) : "Blend Time" : "1.0" : "Time in seconds to blend between time scales."
	
	input SetTimescaleBlendTime(float) : "Set time in seconds to blend between time scales."
	input SetDesiredTimescale(float) : "Time scale to blend towards, this is a multiplicative value where 1.0 is normal time, 0.5 is half speed, 2.0 is double speed."
]

See also