Info target helicoptercrash: Difference between revisions

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{{CD|???|base=CPointEntity}}
{{This is a|point entity|name=info_target_helicoptercrash|game=Black Mesa|sprite=Info_target.png}} When <code>SelfDestruct</code> input fires for {{ent|npc_apache}} - it will fly to nearest {{ent|info_target_helicoptercrash}} entity and break, if touched an entity or surface. That's exactly what this entity is designed for.
{{This is a|point entity|name=info_target_helicoptercrash|game=Black Mesa|sprite=Info_target.png}} When <code>SelfDestruct</code> input fires for {{ent|npc_apache}} - it will fly to nearest {{ent|info_target_helicoptercrash}} entity and break, if touched an entity or surface. That's exactly what this entity is designed for.


Represented by class <code>CTargetHelicopterCrash</code>.
Represented by class <code>CTargetHelicopterCrash</code>.
{{back|Black Mesa Level Creation}}
== Keyvalues ==
{{KV Targetname}}


== Inputs ==  
== Inputs ==  

Revision as of 07:04, 22 May 2025

Info target.png

info_target_helicoptercrash is a point entity available in Black Mesa Black Mesa. When SelfDestruct input fires for npc_apache - it will fly to nearest info_target_helicoptercrash entity and break, if touched an entity or surface. That's exactly what this entity is designed for.

Represented by class CTargetHelicopterCrash.

Inputs

FireCrashOutput <void> !FGD
Fires OnCrashed output.

Outputs

OnCrashed <void> !FGD
Fires via FireCrashOutput input.