Info target helicoptercrash: Difference between revisions
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{{This is a|point entity|name=info_target_helicoptercrash|game=Black Mesa|sprite=Info_target.png}} When <code>SelfDestruct</code> input fires for {{ent|npc_apache}} - it will fly to nearest {{ent|info_target_helicoptercrash}} entity and break, if touched an entity or surface. That's exactly what this entity is designed for. | {{This is a|point entity|name=info_target_helicoptercrash|game=Black Mesa|sprite=Info_target.png}} When <code>SelfDestruct</code> input fires for {{ent|npc_apache}} - it will fly to nearest {{ent|info_target_helicoptercrash}} entity and break, if touched an entity or surface. That's exactly what this entity is designed for. | ||
Represented by class <code>CTargetHelicopterCrash</code>. | Represented by class <code>CTargetHelicopterCrash</code>. | ||
== Inputs == | == Inputs == | ||
Revision as of 06:04, 22 May 2025

info_target_helicoptercrash is a point entity available in
Black Mesa. When SelfDestruct input fires for npc_apache - it will fly to nearest info_target_helicoptercrash entity and break, if touched an entity or surface. That's exactly what this entity is designed for.
Represented by class CTargetHelicopterCrash.
Inputs
- FireCrashOutput <void> !FGD
- Fires
OnCrashedoutput.
Outputs
- OnCrashed <void> !FGD
- Fires via
FireCrashOutputinput.