Weapon scavenge item spawn: Difference between revisions

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m (Substituted IO templates)
(What the fuck again is that. Why is it so hard to specify activator and caller properly)
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{{CD|CWeaponScavengeItemSpawn}}
{{this is a|point entity|name=weapon_scavenge_item_spawn|game=Left 4 Dead 2}} It is a spawn for a "scavenge item". It is a variant of the [[weapon_gascan_spawn]] that is specially designed for the scavenge game mode.
{{This is a|point entity|name=weapon_scavenge_item_spawn|game=Left 4 Dead 2}} It is a spawn for a "scavenge item". It is a variant of the [[weapon_gascan_spawn]] that is specially designed for the scavenge game mode.


== Keyvalues ==
== Keyvalues ==
{{KV|Initial Glow State|choices}}
{{KV|Initial Glow State|choices|intn=glowstate}}
:* 0 : OFF
:* 0 : OFF
:* 3 : ON
:* 3 : ON
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== Outputs ==
== Outputs ==
{{O|OnItemPickedUp|Fired when this spawner's scavenge item is picked up by a player.}}
{{O|OnItemPickedUp|activator = !caller = none|caller=hide|Fired when this spawner's scavenge item is picked up by a player.}}

Revision as of 09:01, 24 April 2025

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C++ Class hierarchy
CWeaponScavengeItemSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_scavenge_item_spawn is a point entity available in Left 4 Dead 2 Left 4 Dead 2. It is a spawn for a "scavenge item". It is a variant of the weapon_gascan_spawn that is specially designed for the scavenge game mode.

Keyvalues

Initial Glow State (glowstate) <choices>
  • 0 : OFF
  • 3 : ON
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)

Inputs

SpawnItem
Spawn an instance of a scavenge mode item.
TurnGlowsOn
All current and future spawned items should glow.
TurnGlowsOff
All current and future spawned items should not glow.

Outputs

OnItemPickedUp
!activator = !caller = none
Fired when this spawner's scavenge item is picked up by a player.