Team: Difference between revisions

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=== Team Fortress 2 ===
=== Team Fortress 2 ===

Revision as of 10:14, 14 April 2025

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Every entity has a team property but it's mostly relevant for players and NPCs. It can affect appearances or other behaviors of players. Material proxies can be used to render a texture only for some teams. (List of material proxies)

Below are examples of other entities where team alignment affects their behaviour:


Changing team

  • SetTeam input - available to all entities
  • teamnumber keyvalue (in all games since Alien Swarm Alien Swarm) and (also in Team Fortress 2 branch Team Fortress 2 branch)
  • TeamNum input/keyvalue - sets so called "initial" team, not the team itself, which sets the entity's actual team when the entity is spawned (even when loading from save file)
Note.pngNote:All these Inputs/Keyvalues use integers

Team values

Confirm:Team num for players in free-for-all mode in Half-Life 2: Deathmatch.

Counter-Strike titles

Decimal Description Player Model
1 Spectator Invisible
2 Terrorists Terrorist map default, or chosen agent
3 Counter-Terrorists Counter-Terrorist map default, or chosen agent
Other Undefined Terrorist map default
Tip.pngTip:You can change it using ent_fire in CS:GO Co-op Strike Co-op Strike and play for the Terrorist team

Day of Defeat: Source

Decimal Description Player Model and Texture
0 Unassigned
1 Spectators
2 Allies Allies
3 Axis Axis

Team Fortress 2

Warning.pngWarning:Setting this keyvalue to below 0 or above 3 will crash the game.
Decimal Description Player Model and Texture
0 Unassigned Invisible or RED style if a class was selected then teamnumber changed through addoutput
1 Spectators Invisible or RED style without cosmetics if a class was selected then teamnumber changed through addoutput
2 RED RED style
3 BLU BLU style

Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series

Decimal Description Player Model and Texture
0 Unassigned
1 Spectators
2 Survivor
3 Infected
4 L4D1_Survivor (only in Left 4 Dead 2) Survivors spawned using info_l4d1_survivor_spawn

See also