Team: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 15: Line 15:


== Team values ==
== Team values ==
{{confirm|Team num for players in free-for-all mode in {{hl2dm}}.}}
=== Counter-Strike titles ===
=== Counter-Strike titles ===
{| class="standard-table"
{| class="standard-table"
Line 38: Line 39:
|}
|}
{{Tip|You can change it using <code>ent_fire</code> in {{Csgo mode|Coop}} and play for the Terrorist team}}
{{Tip|You can change it using <code>ent_fire</code> in {{Csgo mode|Coop}} and play for the Terrorist team}}
{| class="standard-table" 
!Decimal
!Description
!Player [[3D Model|Model]] and [[Texture]]
|-
|<code>0</code>
|'''Unassigned'''
|
|-
|<code>1</code>
|'''Spectators'''
|
|-
|<code>2</code>
|<span style="color:#f00">Axis</span>
|
|-
|<code>3</code>
|<span style="color:#0f0">Allies</span>
|
|}
{{todo|Better colors}}


=== Team Fortress 2 ===
=== Team Fortress 2 ===

Revision as of 10:07, 14 April 2025

Stub

This article or section is a stub. You can help by expanding it.

Every entity has a team property but it's mostly relevant for players and NPCs. It can affect appearances or other behaviors of players. Material proxies can be used to render a texture only for some teams. (List of material proxies)

Below are examples of other entities where team alignment affects their behaviour:


Changing team

  • SetTeam input - available to all entities
  • teamnumber keyvalue (in all games since Alien Swarm Alien Swarm) and (also in Team Fortress 2 branch Team Fortress 2 branch)
  • TeamNum input/keyvalue - sets so called "initial" team, not the team itself, which sets the entity's actual team when the entity is spawned (even when loading from save file)
Note.pngNote:All these Inputs/Keyvalues use integers

Team values

Confirm:Team num for players in free-for-all mode in Half-Life 2: Deathmatch.

Counter-Strike titles

Decimal Description Player Model
1 Spectator Invisible
2 Terrorists Terrorist map default, or chosen agent
3 Counter-Terrorists Counter-Terrorist map default, or chosen agent
Other Undefined Terrorist map default
Tip.pngTip:You can change it using ent_fire in CS:GO Co-op Strike Co-op Strike and play for the Terrorist team
Decimal Description Player Model and Texture
0 Unassigned
1 Spectators
2 Axis
3 Allies
Todo: Better colors

Team Fortress 2

Warning.pngWarning:Setting this keyvalue to below 0 or above 3 will crash the game.
Decimal Description Player Model and Texture
0 Unassigned Invisible or RED style if a class was selected then teamnumber changed through addoutput
1 Spectators Invisible or RED style without cosmetics if a class was selected then teamnumber changed through addoutput
2 RED RED style
3 BLU BLU style

Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series

Decimal Description Player Model and Texture
0 Unassigned
1 Spectators
2 Survivor
3 Infected
4 L4D1_Survivor (only in Left 4 Dead 2) Survivors spawned using info_l4d1_survivor_spawn

See also