Handle test: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Nescius moved page Handle Dummy and Handle Test to Handle test over a redirect without leaving a redirect)

Revision as of 04:59, 25 March 2025

C++ Class hierarchy
CHandleTest
CBaseEntity
C++ test_ehandle.cpp
C++ Class hierarchy
CHandleDummy
CBaseEntity
C++ test_ehandle.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because both are useless for level creators.

handle_test and handle_dummy are point entities available in all Source Source games. Both was created to test regarding the networking of entities.

Developers comment in test_ehandle.cpp:

In this test, the server makes an entity (call it A) that has an EHANDLE to another entity (call it B). Intitially, A is sent to the client but B is not. Later, the server decides to send B to the client too. At that point, without resending A's EHANDLE, the client's EHANDLE should access B.

A means handle_test, B means handle_dummy.

Dedicated Console Variables

Cvar/Command Parameters or default value Descriptor Effect
Test_EHandle Void This command runs the test. Running this command again will transmit the second entity.