CompileNoLight: Difference between revisions

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m (SirYodaJedi moved page %CompileNoLight to CompileNoLight: move to prevent external links from being eaten)
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{{subpage|[[Material map compile flags]]}}
{{DISPLAYTITLE:%CompileNoLight}}{{subpage|[[Material map compile flags]]}}
{{since|{{as}} {{src13}}}}
{{since|{{as}} {{src13}}}}
When this parameter is added to materials, it will tell [[VRAD]] to not compile a [[Lightmap]] page for that material, which saves compile time.  [[Valve]] introduced this parameter with [[Alien Swarm]], using it with <code>tools/toolsnolight.vmt</code>, the black areas you see in the levels.
When this parameter is added to materials, it will tell [[VRAD]] to not compile a [[Lightmap]] page for that material, which saves compile time.  [[Valve]] introduced this parameter with [[Alien Swarm]], using it with <code>tools/toolsnolight.vmt</code>, the black areas you see in the levels.

Latest revision as of 17:25, 24 March 2025

(in all games since Alien Swarm Source 2013) When this parameter is added to materials, it will tell VRAD to not compile a Lightmap page for that material, which saves compile time. Valve introduced this parameter with Alien Swarm, using it with tools/toolsnolight.vmt, the black areas you see in the levels.


Useful if you need features from shaders such as LightmappedGeneric or LightmappedReflective which are not present in UnlitGeneric.

Syntax

   %compileNoLight                         1