Item artifact invisibility (GoldSrc): Difference between revisions

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{{this is a|point entity|name=item_invisibility<!--sprite=1-->|game=Deathmatch Classic}} This entity is used to create the Invisibility Powerup.
{{this is a|point entity|name=item_invisibility<!--sprite=1-->|game=Deathmatch Classic}} This entity is used to create the Invisibility Powerup.


==Key Values==
{{hl1 base CQuakeItem}}
{{KV|Target|intn=target|target_destination|Target Destination.}}
 
==Flags==
{{Hl1_Appearflags}}
 
 
{{stub}}

Revision as of 08:49, 18 March 2025

C++ Class hierarchy
CItemPowerupInvisibility
CItemPowerup
CQuakeItem
CBaseEntity
C++ quake_items.cpp

item_invisibility is a point entity available in Deathmatch Classic Deathmatch Classic. This entity is used to create the Invisibility Powerup.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.