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Item rockets (GoldSrc): Difference between revisions

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{{this is a|point entity|name=item_rockets<!--sprite=1-->|engine=GoldSrc|game=Deathmatch Classic}} This entity is used to create Ammunition for the <code>[[weapon_rocketlauncher_(GoldSrc)|weapon_rocketlauncher]]</code> Weapon.
{{this is a|point entity|name=item_rockets<!--sprite=1-->|engine=GoldSrc|game=Deathmatch Classic}} This entity is used to create Ammunition for the <code>[[weapon_rocketlauncher_(GoldSrc)|weapon_rocketlauncher]]</code> Weapon.


==Key Values==
== Keyvalues ==
This item doesnt have Key Values.
{{hl1 kv target}}


==Flags==
==Flags==
{{fl|1|Big|If ticked doubles the amount of ammo given, also changes the viewmodel.|nofgd=1}}{{workaround|Not in .FGD by default. Use [[Deathmatch Classic 3.0.0.3.fgd|this]] .FGD file to get this working.}}
{{fl|1|Big|If ticked doubles the amount of ammo given, also changes the viewmodel.|nofgd=1}}{{workaround|Not in .FGD by default. Use [[Deathmatch Classic 3.0.0.3.fgd|this]] .FGD file to get this working.}}
{{Hl1_Appearflags}}
{{Hl1_Appearflags}}

Revision as of 08:06, 18 March 2025

C++ Class hierarchy
CItemAmmoRockets
CItemAmmo
CQuakeItem
CBaseEntity
C++ quake_items.cpp

item_rockets is a point entity available in Deathmatch Classic Deathmatch Classic. This entity is used to create Ammunition for the weapon_rocketlauncher Weapon.

Keyvalues

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

Flags

Big : [1] !FGD
If ticked doubles the amount of ammo given, also changes the viewmodel.
PlacementTip.pngWorkaround:Not in .FGD by default. Use this .FGD file to get this working.
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.