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Prop detail: Difference between revisions

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(→‎Keyvalues: angles KV)
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==Keyvalues==
==Keyvalues==
{{KV|World model|intn=model|studio|World model to appear as. Must be [[$staticprop]] and <code>[[UnlitGeneric]]</code> (ALL skins). Maximum string length: 128.}}
{{KV|World model|intn=model|studio|World model to appear as. Must be [[$staticprop]] and <code>[[UnlitGeneric]]</code> (ALL skins). Maximum string length: 128.}}
{{KV Angles}}
{{KV|detailOrientation|intn=detailOrientation|int}}
{{KV|detailOrientation|intn=detailOrientation|int}}
: How the sprite will react to the camera:
: How the sprite will react to the camera:

Revision as of 14:46, 1 May 2025

prop_detail is an internal point entity available in all Source Source games. It is used to manually create a detail prop. It only supports model detail props, so is rarely used.

AltNames.pngAltNames: This entity is also tied to detail_prop.

Keyvalues

World model (model) <model path>
World model to appear as. Must be $staticprop and UnlitGeneric (ALL skins). Maximum string length: 128.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
detailOrientation (detailOrientation) <integer>
How the sprite will react to the camera:
  • 0: It will not rotate.
  • 1: It will rotate around its origin to always face the camera head-on.
  • 2: It will rotate around its Z-axis only to face the camera.
Name (targetname) <string>
Name of this entity. Displayed in Hammer's 2D views and Entity Report. No effect in-game, nor in map compilers.

See also