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Info overlay transition: Difference between revisions

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(not left over in fgd)
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[[File:Info_overlay_transistion_effect.png|The "Wave" effect from the info_overlay_transition.|200px|thumb|right]]
[[File:Info_overlay_transistion_effect.png|The "Wave" effect from the info_overlay_transition.|200px|thumb|right]]
{{this is a|point entity|internal=1|name=info_overlay_transition|game=Hammer 4|since=Source 2006}} {{not|{{Hammer++}}}}
{{this is a|point entity|internal=1|name=info_overlay_transition|since=Source 2006}} {{
Only existing in Hammer, entity creates a scrolling texture between a displacement and a water brush, so you can create a "wave" effect. As this entity is simply deleted by VBSP without being read, it does not exist in-game unless using a modified VBSP.
This entity creates a scrolling texture between a displacement and a water brush, so you can create a "wave" effect.
{{confirm|Can this entity be re-implemented, creating a regular [[overlay]] that touches the specified water brushes and displacements?}}
{{bug|Not rendered in {{hammer++|2}}.}}


== Keyvalues ==
== Keyvalues ==

Revision as of 16:46, 8 March 2025

The "Wave" effect from the info_overlay_transition.

info_overlay_transition is an internal point entity available in all Source Source games since Source 2006 Source 2006. {{ This entity creates a scrolling texture between a displacement and a water brush, so you can create a "wave" effect.

Icon-Bug.pngBug:Not rendered in Hammer++ Hammer++.  [todo tested in ?]

Keyvalues

Name (targetname) <string>
Name of this entity. Displayed in Hammer's 2D views and Entity Report. No effect in-game, nor in map compilers.
Material (material) <material>
Texture to use with this overlay.
Brush faces (sides) <sidelist>
Brush faces on which the overlay will be applied.
Water faces (sides2) <sidelist>
Water brush faces on which the overlay will be applied.
Texcoord Length Start (LengthTexcoordStart) <float>
Texcoord Length End (LengthTexcoordEnd) <float>
Texcoord Width Start (WidthTexcoordStart) <float>
Texcoord Width End (WidthTexcoordEnd) <float>
Width Land (Width1) <float>
Width of the overlay on displacements from the coastline, in Hammer units.
Width Water (Width2) <float>
Width of the overlay on water from the coastline, in Hammer units.
Show Debug (DebugDraw) <boolean>
If set, visualizes overlay width with helper cubes, as well as coastline angles in Hammer.
  • Red Cubes - Width Land
  • Blue Cubes - Width Water