Director's Cut: Difference between revisions

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{{Directorscut|4}} is a community-driven filmmaking [[modification|mod]] for the {{source|1|nt=4}}. The goal of the project is to develop an open-source and actively maintained alternative to {{sfm|1}}.
{{Directorscut|4}} is a {{w|Work in process|work-in-progress}} movie-making [[Engine Tools|engine tool]] aiming to become an actively maintained alternative to {{sfm|4}}.


Development started in May 2022 and as of February 2025, it is in a pre-alpha{{ref|1}} development stage.
Development started in May 2022 and as of February 2025, it is in a pre-alpha{{ref|1}} {{w|Software release life cycle|development stage}}.


== Contributors ==
== Contributors ==
List of contributors as of February 27 2025:{{ref|2}}
List of open-source contributors as of February 27 2025:{{ref|2}}
* Programming: '''KiwifruitDev''', '''Klaxon''', '''ashifolfi'''
* Programming: '''KiwifruitDev''', '''Klaxon''', '''ashifolfi'''
* Graphic Design: '''FLARE145'''
* Graphic Design: '''FLARE145'''
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== Implementation ==
== Implementation ==
Director's Cut runs as a native [[Engine Tools|engine tool]] and uses [[Qt|Qt 5.15.2]] to create external windows, similar to Source Filmmaker.
Director's Cut runs as a native engine tool and uses [[Qt|Qt 5.15.2]] to create external windows, similar to Source Filmmaker.


Since it is an engine tool, any game or mod developed using {{src13mp|1}} (on the {{tf2branch|1|nt=0}}) may support Director's Cut without any additional code.
Since it is an engine tool, any game or mod developed using {{src13mp|1}} (on the {{tf2branch|1|nt=0}}) may support Director's Cut without any additional code.


Additionally, the {{github|https://github.com/githubuser0xFFFF/Qt-Advanced-Docking-System|Qt Advanced Docking System|icon=hide}} library provides tabbed widgets that could be dragged out into separate windows.
Additionally, the {{github|githubuser0xFFFF/Qt-Advanced-Docking-System|Qt Advanced Docking System|icon=hide}} library provides tabbed widgets that could be dragged out into separate windows.


{{Note|Some portions of Director's Cut were contributed using {{w|GitHub Copilot}}.}}
{{Note|Some portions of Director's Cut code were contributed using {{w|GitHub Copilot}}.}}


== Features ==
== Features ==
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== Usage ==
== Usage ==
{{empty}}
{{empty}}
== See also ==
* {{sfm|4}}


{{references|1=
{{references|1=

Revision as of 04:19, 4 March 2025

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Director's Cut
Software Cover - Director's Cut.png
Genre(s)
Platform(s)
Engine
Written in
Mod support
Yes, open-source
Distribution

Director's Cut Director's Cut is a Wikipedia icon work-in-progress movie-making engine tool aiming to become an actively maintained alternative to Source Filmmaker Source Filmmaker.

Development started in May 2022 and as of February 2025, it is in a pre-alpha[1] Wikipedia icon development stage.

Contributors

List of open-source contributors as of February 27 2025:[2]

  • Programming: KiwifruitDev, Klaxon, ashifolfi
  • Graphic Design: FLARE145
  • Moderation: Flynnyt03, nuppington

Implementation

Director's Cut runs as a native engine tool and uses Qt 5.15.2 to create external windows, similar to Source Filmmaker.

Since it is an engine tool, any game or mod developed using Source 2013 Multiplayer (on the TF2 branch) may support Director's Cut without any additional code.

Additionally, the Qt Advanced Docking System library provides tabbed widgets that could be dragged out into separate windows.

Note.pngNote:Some portions of Director's Cut code were contributed using Wikipedia icon GitHub Copilot.

Features

Empty

This article or section is empty. You can help by adding it.

Usage

Empty

This article or section is empty. You can help by adding it.

References

References