Ambient music: Difference between revisions

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(position irrelevant so it's logical entity)
 
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{{this is a|point entity|game=Left 4 Dead 2|name=ambient_music|sprite=ambient_generic.png}}
{{This is a|logical entity|game=Left 4 Dead 2|name=ambient_music|sprite=ambient_generic.png}}
{{CD|CAmbientMusic}}
{{CD|CAmbientMusic}}
It is used to play L4D specific audio in the music layer, overriding music queued by the [[info_director|AI Director]].
It is used to play L4D specific audio in the music layer, overriding music queued by the [[info_director|AI Director]].

Latest revision as of 04:20, 29 April 2025

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Ambient generic.png

ambient_music is a logical entity available in Left 4 Dead 2 Left 4 Dead 2.

C++ Class hierarchy
CAmbientMusic
CPointEntity
CBaseEntity

It is used to play L4D specific audio in the music layer, overriding music queued by the AI Director.


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Sound Name (message) <sound>
Name of the GameSound entry to play.

Inputs

PlaySound
Starts the sound.
StopSound
Stops the sound if it is playing.

See also