Phys keepupright: Difference between revisions
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(→Entity Description: Icon) |
(Removed non-existant icon, provided details for ''angles'' and ''attach1''.) |
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{{wrongtitle|title=phys_keepupright}} | {{wrongtitle|title=phys_keepupright}} | ||
==Entity Description== | ==Entity Description== | ||
A controller that tries to keep an entity facing a particular direction. | |||
==Keyvalues== | ==Keyvalues== | ||
*{{kv targetname}} | *{{kv targetname}} | ||
*{{kv angles}} | *{{kv angles}} The direction to try to keep the constrained entity faced at. | ||
*'''attach1''' <target_destination> | *'''attach1''' <target_destination> | ||
:The entity to align to the desired angles. | :The entity to align to the desired angles. (Wildcards are ''not'' allowed.) | ||
*'''angularlimit''' <float> | *'''angularlimit''' <float> | ||
:The maximum angular velocity that this controller can compensate for, in degrees per second. | :The maximum angular velocity that this controller can compensate for, in degrees per second. |
Revision as of 17:18, 21 October 2006
Entity Description
A controller that tries to keep an entity facing a particular direction.
Keyvalues
- Template:Kv targetname
- Template:Kv angles The direction to try to keep the constrained entity faced at.
- attach1 <target_destination>
- The entity to align to the desired angles. (Wildcards are not allowed.)
- angularlimit <float>
- The maximum angular velocity that this controller can compensate for, in degrees per second.
Flags
- 1: Start inactive
Inputs
- Template:I targetname
- TurnOn
- Enable the controller.
- TurnOff
- Disable the controller.