Ru/Env citadel energy core: Difference between revisions

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[[File:EnergyCore.jpg|thumb|right|300px|A Citadel Energy Core with Particles]]
[[File:EnergyCore.jpg|thumb|right|300px|A Citadel Energy Core with Particles]]
This is a simple particle effect not prominently displayed but frequently used in the [[Citadel]]. It's most common use is on weapon confiscation devices and ''some'' devices seen transporting energy balls.
This is a simple particle effect not prominently displayed but frequently used in the {{L|Citadel}}. It's most common use is on weapon confiscation devices and ''some'' devices seen transporting energy balls.


These are also used by the elevators and unstationary scaffolds in Portal.
These are also used by the elevators and unstationary scaffolds in Portal.

Revision as of 06:07, 22 January 2025

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C++ Классовая структура
CCitadelEnergyCore
CBaseEntity
C++ citadel_effects.cpp

env_citadel_energy_core - это точечная энтити(en), доступно для Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two и Half-Life 2: Deathmatch Half-Life 2: Deathmatch.

Не следует путать с prop_coreball (The reactor core ball from Episode One) или prop_combine_ball (Citadel/AR2 energy balls).
A Citadel Energy Core with Particles

This is a simple particle effect not prominently displayed but frequently used in the Citadel(en). It's most common use is on weapon confiscation devices and some devices seen transporting energy balls.

These are also used by the elevators and unstationary scaffolds in Portal.

Note.pngПримечание:This entity is also in the code for Portal 2. Its functionality is not guaranteed.


Flags

No small particles : [1]
Start on : [2]

Keyvalues

Name(en) (targetname) <объект источник(en)>
Имя объекта, по которому другие объекты могут ссылаться на этот объект, через Входы/Выходы(en) или другие ключ-параметры(en) (например parentname или target).
Также отображаются на 2D-видах в Hammer и Отчёте об объектах (Entity Report)(en).
См. также:  Основные ключ-параметры, входы и выходы доступные для всех объектов

Scale (scale) <число с плавающей запятой(en)>
Scale of the effect. 1 is the default size, 2 is twice that, etc.

Inputs

StartCharge <число с плавающей запятой(en)>
Start charging the core over specified number of seconds.
StartDischarge
Start discharging the core.
Stop <число с плавающей запятой(en)>
Makes particles fade away within a given number of seconds.