Template:KV BmNewLightsSettings: Difference between revisions
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Note:Results depend on values of OuterAngle and InnerAngle.
MyGamepedia (talk | contribs) (This template is copy of KV BmNewLightBaseMain, but with spot light settings. Will be used for newLights_settings and for base for newLight_Spot.) |
MyGamepedia (talk | contribs) No edit summary |
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{{KV|OuterAngle|intn=phi|float|Outer angle for spot light.}} | {{KV|OuterAngle|intn=phi|float|Outer angle for spot light.}} | ||
{{KV|InnerAngle|intn=theta|float|Inner angle value for spot light.}} | {{KV|InnerAngle|intn=theta|float|Inner angle value for spot light.}} | ||
{{KV|AngularFallOff|intn=angularFallOff|float|Angular falloff value. | {{KV|AngularFallOff|intn=angularFallOff|float|Angular falloff value. | ||
{{Note|Results depend on values of OuterAngle and InnerAngle.}} | {{Note|Results depend on values of OuterAngle and InnerAngle.}} | ||
{{expand|title=Examples| | {{expand|title=Examples| | ||
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File:AngularFallOff3.jpg| thumb | left | 510px | AngularFallOff - 60 (OuterAngle - 60, InnerAngle - 30) | File:AngularFallOff3.jpg| thumb | left | 510px | AngularFallOff - 60 (OuterAngle - 60, InnerAngle - 30) | ||
</gallery> | </gallery> | ||
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}} | }} |
Revision as of 08:36, 7 January 2025
- Light Color (LightColor) <color255>
- The RGB color of the light. Colors must be between 0 and 255.
- Light Intensity (Intensity) <float>
- Intensity/brightness of the light. It's RGB * intensity.
Note:With 0 it will make the light disabled, including the effects. Doesn't affect shadows.
- Range (Range) <float>
- Range of the light, or how far the light source can illuminate. Measured in Hammer Units.
Warning:This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.
Important:Range is limited, the limit depends on intensity value. Do not use values bigger than the intensity value allows.
Examples
- Enabled (Enabled) <choices>
- Sets light state on spawn, enabled or disabled.
- 0: Enabled
- 1: Disabled
- Appearance (style) <integer choices>
- Appearance presets.
Lightstyle presets (epilepsy warning) Literal Value Description Sequence Preview 0 Normal m 10 Fluorescent flicker mmamammmmammamamaaamammma 2 Slow, strong pulse abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba 11 Slow pulse, noblack abcdefghijklmnopqrrqponmlkjihgfedcba 5 Gentle pulse jklmnopqrstuvwxyzyxwvutsrqponmlkj 1 Flicker A mmnmmommommnonmmonqnmmo 6 Flicker B nmonqnmomnmomomno 3 Candle A mmmmmaaaaammmmmaaaaaabcdefgabcdefg 7 Candle B mmmaaaabcdefgmmmmaaaammmaamm 8 Candle C mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa 4 Fast strobe mamamamamama 9 Slow strobe aaaaaaaazzzzzzzz 12 Underwater light mutation mmnnmmnnnmmnn
Tip:Use new lights instead for lights with custom appearance, because static lightmapped lights reduces performance with this feature (especially near displacements).
Note:Custom light styles are not possible.
- Light Ambient Color (LightColorAmbient) <color255>
- The RGB color of the shadows. Colors must be between 0 and 255.
Examples
- SpecularMultiplier (SpecMultiplier) <float>
- Specular multiplier. Sets intensity of new specular shader from this light source. It's RGB * Intensity * SpecularMultiplier. 0 means disabled.
Examples
falloffConstant (falloffConstant) <integer>!FGD- Deprecated.
Constant value (can work only if old falloff is enabled).
falloffLinear (falloffLinear) <integer>!FGD- Deprecated.
Linear value (can work only if old falloff is enabled).
falloffQuadratic (falloffQuadratic) <integer>!FGD- Deprecated.
Quadratic value (can work only if old falloff is enabled).
- OuterAngle (phi) <float>
- Outer angle for spot light.
- InnerAngle (theta) <float>
- Inner angle value for spot light.
- AngularFallOff (angularFallOff) <float>
- Angular falloff value.

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