Point bugbait: Difference between revisions

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(added missing internal keyvalue names from hammer)
m (Substituted IO templates)
 
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{{I EnableDisable}}
{{I EnableDisable}}


{{IO|Toggle|Toggle this entity.}}
{{I|Toggle|Toggle this entity.}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O Targetname}}


{{IO|OnBaited|Fires when bugbait lands within a radius of the sensor {{activator|bugbait thrower}}.}}
{{O|OnBaited|Fires when bugbait lands within a radius of the sensor {{activator|bugbait thrower}}.}}


==See also==
==See also==
* {{ent|weapon_bugbait}} - The bugbait weapon.
* {{ent|weapon_bugbait}} - The bugbait weapon.

Latest revision as of 21:46, 19 April 2025

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C++ Class hierarchy
CBugBaitSensor
CPointEntity
CBaseEntity
C++ grenade_bugbait.cpp

point_bugbait is a point entity available in Half-Life 2 series Half-Life 2 series.

Entity description

This entity detects the usage of Bugbait within a given radius. The OnBaited output can be set to fire if the Bugbait lands in a specific location, or if it is squeezed within its radius.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Enabled (enabled) <boolean>
Start Enabled


Radius (radius) <float>
Sensor Radius.

Flags

Do not call antlions to position : [1]
Don't activate on thrown bugbait splashes : [2]
Don't activate on squeezed bugbait : [4]

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Toggle
Toggle this entity.

Outputs

OnBaited
Fires when bugbait lands within a radius of the sensor (!activator is the bugbait thrower).

See also