Info stopallsounds: Difference between revisions

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Represented by class <code>CStopAllSounds</code>.
Represented by class <code>CStopAllSounds</code>.
{{back |Black Mesa Level Creation}}


== Keyvalues ==
== Keyvalues ==

Revision as of 03:09, 22 May 2025

Info target.png

info_stopallsounds is a point entity available in Black Mesa Black Mesa. This entity stops all sounds when activated, similar to how stopsound command works.

Represented by class CStopAllSounds.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate <floatRedirectInput/float>
Stops all sounds.