Info stopallsounds: Difference between revisions
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Represented by class <code>CStopAllSounds</code>. | Represented by class <code>CStopAllSounds</code>. | ||
== Keyvalues == | == Keyvalues == | ||
Revision as of 02:09, 22 May 2025

info_stopallsounds is a point entity available in
Black Mesa. This entity stops all sounds when activated, similar to how stopsound command works.
Represented by class CStopAllSounds.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate <float>
- Stops all sounds.