Env xen healshower: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 1: Line 1:
{{CDA|CPropXenHealShower|CPropXenHealPool|CBaseAnimating|CBaseEntity|}}
{{obsolete}}
{{obsolete}}
[[File: xenhealshowerimage.png | right | 200px]]
[[File: xenhealshowerimage.png | right | 200px]]
{{this is a|point entity|name=env_xen_healshower|game=Black Mesa}} This is unfinished entity that supposed to be a heal shower from ''Interloper'' chapter. You are not able to use this entity as any attempt to use it will crash the game, even if a {{ent|point_template}} will spawn this entity, the game will crash anyway, even if {{ent|point_template}} didn't spawn it. The chapter uses {{ent|prop_hev_charger}} with some logic instead of this entity. All inputs and outputs are same as [[CBaseAnimating]], the same for keyvalues, except '''Healing Rate''' (<code>healRate</code>) which takes a [[float]] value to set the healing rate.
{{this is a|point entity|name=env_xen_healshower|game=Black Mesa}} This is unfinished entity that supposed to be a heal shower from ''Interloper'' chapter. You are not able to use this entity as any attempt to use it will crash the game, even if a {{ent|point_template}} will spawn this entity, the game will crash anyway, even if {{ent|point_template}} didn't spawn it. The chapter uses {{ent|prop_hev_charger}} with some logic instead of this entity. All inputs and outputs are same as [[CBaseAnimating]], the same for keyvalues, except '''Healing Rate''' (<code>healRate</code>) which takes a [[float]] value to set the healing rate.
Represented by class <code>CPropXenHealShower</code>.

Latest revision as of 00:42, 27 May 2025

C++ Class hierarchy
CPropXenHealShower
CPropXenHealPool
CBaseAnimating
CBaseEntity
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Xenhealshowerimage.png

env_xen_healshower is a point entity available in Black Mesa Black Mesa. This is unfinished entity that supposed to be a heal shower from Interloper chapter. You are not able to use this entity as any attempt to use it will crash the game, even if a point_template will spawn this entity, the game will crash anyway, even if point_template didn't spawn it. The chapter uses prop_hev_charger with some logic instead of this entity. All inputs and outputs are same as CBaseAnimating, the same for keyvalues, except Healing Rate (healRate) which takes a float value to set the healing rate.