Npc houndeye (Half-Life 2): Difference between revisions
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{{tabsBar|main=Monster houndeye}} | {{tabsBar|main=Monster houndeye}} | ||
{{CD|CNPC_Houndeye|base=CAI_BaseNPC|file1=npc_houndeye.cpp}} | {{CD|CNPC_Houndeye|base=CAI_BaseNPC|file1=npc_houndeye.cpp}} | ||
{{ent not in fgd|nolink=1|because=it is not hooked up to the associated C++ class}} | {{ent not in fgd|nolink=1|because=it is not hooked up to the associated C++ class}}<!--todo: update "ent not in game" to account for ents like this one--> | ||
{{ | {{this is a|point entity|cut=1|name=npc_houndeye|game=Half-Life 2}} | ||
While no {{cmd|LINK_ENTITY_TO_CLASS()}} exists for the entity, the [[CNPC_Houndeye]] class still exists in the publicly released [[Source SDK]], largely unaltered from its [[monster_houndeye (Half-Life: Source)|Half-Life: Source counterpart]]. | |||
{{todo|In addition to providing the model from {{hls|2}}, some minor code modifications are necessary to get the houndeye working correctly in {{hl2|2}}. Document these.}} | {{todo|In addition to providing the model from {{hls|2}}, some minor code modifications are necessary to get the houndeye working correctly in {{hl2|2}}. Document these.}} | ||
== External links == | == External links == | ||
* [https://github.com/theKlaxon/source-sdk-2013-houndeye Version of SDK 2013 SP with restored npc_houndeye] | * [https://github.com/theKlaxon/source-sdk-2013-houndeye Version of SDK 2013 SP with restored npc_houndeye] |
Revision as of 12:30, 23 March 2025
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CNPC_Houndeye |
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npc_houndeye
is a cut point entity available in Half-Life 2.
While no LINK_ENTITY_TO_CLASS() exists for the entity, the CNPC_Houndeye class still exists in the publicly released Source SDK, largely unaltered from its Half-Life: Source counterpart.
Todo: In addition to providing the model from
Half-Life: Source, some minor code modifications are necessary to get the houndeye working correctly in
Half-Life 2. Document these.

